Post from Core77
Consider how broad industrial design is as a field: Maybe you designed the product that sits on a store shelf. Maybe you designed the box that the product sits in. Or heck, maybe you designed the actual shelves.
If you’ve done any of these things for a major retail client, you’re probably familiar with what are called plan-o-grams, or POGs, or visual merchandising, or “shelf schematics,” or whatever fancy jargon your client used for it. Plan-o-grams are that often un-fun but necessary breed of design work handed down by marketing gnomes, who emerge from their caves with The Data, sacred market-researched algorithms on “shelf presence.” It’s essentially a diagram of what object needs to go where in a retail display, with the ultimate goal of drawing customers into the store, increasing sales and “reinforcing brand.” This eye-grabbing grid can be seen through the window and will draw the customer inside. Put this sparkly gewgaw at eye level so the consumer will spot it. Place these floor-demo items and waist level so the consumer will want to pick them up and touch them. Splash it with the company colors.
Back when I was on active duty, we designers had little to zero input on where individual items went, but were the ones tasked with graphically laying the diagrams out for printouts that were later given to the frontline retail employees. Sometimes late at night if you walk past, say, a closed Banana Republic or a Modell’s, through the window you can see staffers setting up new displays and consulting binders filled with the latest diagrams.
These days there are specific software programs for marketers to lay out plan-o-grams on their own, and depending on what the product is a less-enlightened company might cut designers out of the process altogether.